(Dungeon Master's Guide)
Death Domain Spells
|1st||False Life, Ray of Sickness|
|3rd||Blindness/Deafness, Ray of Enfeeblement|
|5th||Animate Dead, Vampiric Touch|
|7th||Blight, Death Ward|
|9th||Antilife Shell, Cloudkill|
At 1st level, you gain proficiency with martial weapons.
At 1st level, you learn one necromancy cantrip of your choice from any spell list. When you cast a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other.
Channel Divinity: Touch of Death
Starting at 2nd level, when you hit a creature with a melee attack, you can use Channel Divinity to deal extra necrotic damage to the target. The damage equals 5 + twice your cleric level.
Starting at 6th level, necrotic damage dealt by your cleric spells and Channel Divinity options ignore resistance to necrotic damage.
At 8th level, once on each of your turns when you hits a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Starting at 17th level, when you casts a necromancy spell of 1st through 5th-level that targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other. If the spell consumes its material components, you must provide them for each target.