Findle Wiki
Advertisement

Before the fall of Kolzamor, the ancient dwarves have had a series of small mountain strongholds throughout Valskar. Clan leaders of the Hulyar clan maintained close relations with High King Tombarad, until the day the necrosange plague ravaged the Kingdom under the mountain. The Hulyar chieftains ordered the tunnels sealed and turned away all refugees in an effort to protect their own clan. Generations of separation from the other clans have changed the Hulyar over the ages, acclimating them to the cold of the region. This lead them to be one of the dominant races of Valskar.  Their current largest cities are near the North Eastern and South Western borders of the continent, while many ancient ruined cities are near the middle of the continent. 

3.5e Stats[]

In addition to the base stats for Dwarves.

  • +4 Strength, -2 Dexterity, -2 Charisma. Frost dwarves are powerful, but rarely friendly.
  • Weapon Familiarity: Treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
  • +1 racial bonus on attack rolls against undead and aberrations.
  • Resist 10 Cold.
  • Favored Class: Barbarian. A multiclass frost dwarf’s barbarian class does not count when determining whether he takes an experience point penalty for multiclassing.
  • Level Adjustment: +2.

5e Stats[]

In addition to the base stats for Dwarves.

  • +2 Strength
  • Thickbodied: Your line has lived in extreme cold for generations. You have a slightly more robust build than other dwarves. You're naturally adapted to cold climates, as described in chapter 5 of the Dungeon Masters Guide
  • Ice Tunneller: You know the best methods for digging through snow and ice. You gain a burrowing speed of 10 feet in ice and snow.
Advertisement