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Goblin by pervandr-d2yoydw

Gnoblins are commonly comonly rejected from their parents societies and almost always become adventurers.

Gnoblins are an uncommon race of half-goblin, half-gnome. Generally they result from brief encounters between ore gnomes and goblins. Gnoblins are particularly destructive miners, combining the curiosity and tireless dedication of ore gnomes with the reckless nature of goblins.

Gnoblins are slightly lanker than gnomes and have the pointed ears and noses of goblins

They have no true culture of their own but are occasionally found in both goblin and gnome culture. Gnoblins live much longer than goblins and often take the place of shamans and leaders. In rock gnome culture, gnoblins are viewed much the same way humans view half-orcs. In ore gnome culture, gnoblins are seen as reckless and dangerous, leaving their stoic society to peruse a more colourful life.

How goblins and gnomes are able to mate us unknown, but all known cases of gnoblins are unable to have children, even with each other.

Traits

Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence score increases by 1.

Age. Gnoblins are short-lived compared to gnomes. They mature at the same rate humans do and are considered full-grown adults by 25. They live 200 to 250 years, although hard toil and the dangers of their subterranean lives often claim them before their time.

Alignment. Gnoblins believe that survival depends on avoiding entanglements with other creatures and not making enemies. They also show a distinct appetite for destruction and marked selfishness making many of them lean towards Chaotic Neutral.

Size. A typical gnoblin stands about 3 to 3½ feet tall and weighs 80 to 120 pounds. Your size is Small.

Speed. Your base walking speed is 30 feet.

Superior Darkvision. Your darkvision has a radius of 60 feet.

Gnoblin Cunning. You have advantage on all Intelligence, and Wisdom saving throws against magic.

Passion for Smashin'. Your appetite for destruction leads you to instinctively know how to break things. you can roll one additional weapon damage die when attacking inanimate objects such as doors, chests, rocks, etc.

Languages. You can speak, read, and write the Common language of your region as well as, Parcel, and Goblish.