The Korobokuru were once a faction of the Cruisegar clan. The term is a shortening of the Kalkanu phrase; "gachieobsneu korobo Kurusga" literaly; "worthless little Cruisegar". The family ruled Danasia for generations until Jodando Legault united the Northern tribes with the Southern cities against them. Those dwarves who remain know little of their heritage, having been cut off from their mainland cousins. In the absence, they have developed their own culture within Danasian society.
Korobokuru are about the same size as most dwarves, but leaner, and dresss in baggy, comfortable clothes. They live more in the wilds and exposed to the elements than their kin, so they favor natural fibers in natural colors such as greens and browns in their clothing. They are quite hairy, and their hair is often unkempt and wild, rather than the tamed, stylized hair of their cousins. Korobokuru are boastful and bold, with a tendency toward rudeness and ignorance that they are in no hurry to remedy. A korobokuru makes herself at home in any setting, even if that means making those around her uncomfortable.
These traits are in addition to the Dwarven traits found in the players handbook.
Ability Score Increase. Your Wisdom score increases by 1.
Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Once this ability is used, it cannot be used again until the player completes a long rest.
Wild Born. You have advantage on Wisdom (Survival) checks and on Dexterity (Stealth) checks. This replaces the Stonecunning of standard dwarves.