Mithral is a very rare silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light.

Mithral weapons and armor are most commonly crafted and used by gold and grey elves, who view the glistening silvery metal with almost spiritual reverence.

An item made from mithral weighs half as much as the same item made from other metals.

Na'Azel'Leth's banded mail and Mythender are both made of mithral.

Mithral Weapons

Mithral weapons and ammunition can be forged by only master craftsmen for roughly 500gp + (10 x base price) and have the following properties:

  • If the standard weapon is Heavy, it is no longer so.
  • If the standard weapon isn't Heavy, it becomes Light and gains the Finesse property.
  • +1 to Attack Roll.
  • If the weapon is Two-Handed it is now instead Versatile. Consult the table for damage changes.
  • Is a magic weapon for purposes of overcoming resistances.
Two Handed Weapon Damage Mithral Versatile One Handed Damage
1d8 1d6
1d10 1d8
1d12 1d10
2d6 2d4

Mithral Armor

Mithral armor is incredibly light and most can be worn under normal clothes. Heavy armor made of mithral is treated a medium and medium armor is treated as light. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.

Item Type Cost Modifier Strength Requirement Weight Modifier
Ammunition +50 gp - 1/2
Light weapon 500 gp + (10x the base price) - 1/2
One-handed weapon 500 gp + (10x the base price) - 1/2
Two-handed weapon 500 gp + (10x the base price) - 1/2
Medium Armor 500 gp + (10x the base price) Strength requirement reduced to 0.

Treated as light for proficiency purposes.

Heavy Armor 500 gp + (10x the base price) Strength requirement reduced to 0.

Treated as medium for proficiency purposes.

Shields 500 gp + (10x the base price) - 1/2