Thinaun is a dark, glittering metal native to the Umbreal plane. It holds an attraction to mortal souls recently released from their bodies and draws loose souls into it. If a thinaun melee weapon is touching a creature when it dies, that creature’s soul is sucked into the weapon rather than passing on to its final reward. The soul remains in the thinaun weapon until the weapon is destroyed or another creature dies while touching the thinaun weapon (the new soul displaces the old one).
Raise dead, resurrection, and similar spells won’t bring back a creature whose soul is trapped by a thinaun weapon unless the caster has the weapon in his possession. Because the soul is nearby, fewer material components are required for such spells: Reincarnation, raise dead, resurrection, and true resurrection require half as much of the relevant material component (unguents or diamonds) to cast if the soul is within a thinaun weapon.
A thinaun item captures a soul from anyone killed while touching it. This means that if the thinaun weapon’s wielder dies, her weapon captures her soul. Only melee weapons made primarily of metal can be crafted as thinaun weapons.
Thinaun is nearly identical to steel. It weighs the same and does not confer any special bonuses on attack or damage. Not all thinaun items are weapons, more commonly, rings, amulets and bracelets can be made of thinaun. Thinaun is generally far too expensive to be made into armor, and offers no particular benefit over steel.
|Item Type||Cost Modifier||Strength Requirement||Weight Modifier|
|Light weapon||+1000 gp per pound||-||-|
|One-handed weapon||+1000 gp per pound||-||-|
|Two-handed weapon||+1000 gp per pound||-||-|
|Ring, amulet, etc.||+1000 gp||-||-|